Gunvolt chronicles switch8/29/2023 ![]() ![]() Each level had a large degree of banter and discussion about the level, and during boss fights they'd talk to each other.ĭespite all the previous lore, there isn't really too much to this, unfortunately. Telling of a battle between humans and something beyond human, there was a lot of sacrifice and grey morality which was extremely interesting to see, with an especially memorable end to the second game. Gunvolt and especially the second game had pretty good, intense stories, despite their short length. Perhaps one of the largest factors bringing the game down some is a decrease in the story and a decrease in interactivity. ![]() ![]() Music, despite a heavy 'idol' theme to its elements of the story, is also pretty forgettable, as no tunes really stood out. Without any exploration factor, each area feels exactly like the last. Some of the SNES Megaman X levels feel absolutely huge compared to these levels. Stages are largely just open hallways that the player rushes through, and offer very little exploration. When it includes some poetry about threads of fate and seas of red, you know it's about to go down.Īs cool as all this is, there are some negatives. The coolest part is where they get low and launch their own 'desperation attack' where the screen flashes to a glowing anime portrait of the boss in an intense pose. Each boss typically boasts around 10 different attacks, and many take some effort to beat. Walking into the boss room there is some small dialogue exchanged the boss changes to their monster form, and its throw-down time. It's kind of silly, but it is still pretty cool and fun.īoss fights especially possess some serious 'wow' factor. ![]() Any dash into a wall restores a Bullit as well, which has the effect of Copen zig-zagging through the hallways. Dashing into enemies 'locks on' in which then allows Copen's pistol to home in on them, resulting in quick death. Levels are designed to be rushed through, with Copen dashing around using up his Bullits in the process. The player can reload these at any time and a very good balance exists in fights of rapidly trying to restore these before a big attack hits. Copen has a mechanic called 'Bullits,' in that every major move like his huge dashes he makes uses one, with the twist being that, as long as he has at least some left, he is largely invincible. Copen can dash in the air, use a limited type of flight, and overall just move very quickly. Compared to other platformers, the mobility here is great. Much more refined compared to its processor, the gameplay feels smoother. Needless to say, a pretty cool plot, but not touched on that much, regrettably.Ī majority of the experience is spent inside the action. Copen, using only the power of technology must fight against these leaders in his own personal rebellion. In here that balance has shifted hard, with the humans literally being referred to as 'the minorities' and being hunted down by those in power. In the future there is an evolved form of human that has psychic powers that existed in a tight balance with regular humans. While there is a story here, it is much less involved and doesn't really rely on the previous instalments, therefore newcomers will be missing very little, if any. For those who have not played any of those, this is a fast-paced platformer focused on stylish moves of trying to achieve high scores mostly through moving fast and not hitting the ground. Luminous Avenger iX (which from the Japanese sounds like his is merely called 'X'), is the next entry in the Gunvolt series, focusing on a spin-off with the main character, Copen. ![]()
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